It’s more useful when it’s not in walking distance.
A more minor tweak is the ability for the ninja rope to grab crates, barrels, and bombs, tugging them closer towards your worm for your own purposes. Once placed, it’ll swivel to face any worm that comes too close, making it perfect for area denial. The highlight and most versatile of all is the sentry gun, a weapon that’ll see several future appearances. Bubble Trouble drops a machine on the ground that creates a shield, protecting worms from all attacks that come from outside the bubble. The Tail Nail is a hammer that prevents enemy worms from moving without taking out the ground beneath them, leaving them easy targets for future strikes. With a new Worms game come new weapons, all of which vary in how often you’ll use them be used. After the innovative but somewhat misguided Forts, however, some might appreciate the familiarity. What Mayhem really does is improve on what 3D introduced, albeit not quite to the extent some might have hoped. The result is actually far more playable than the last couple of attempts, but is still unlikely to change the mind of anybody who felt the Worms games worked best from a 2D perspective.
WORMS 2 ARMAGEDDON PS2 SERIES
All except for the series remaining in the third dimension, at least – for whatever reason, Team 17 saw fit to give 3D one more try. After the sudden detour Forts would take with the series, Mayhem just as sharply returns things to the status quo.